Categories: IT and Telecommunications
The global market for 3D and 4D technology is expected to reach USD 1,230.6 billion by 2031, up from USD 216.8 billion in 2021, with a CAGR of 17.2% between 2021 and 2031.
Growing 3D and 4D technology demand in the entertainment industry and huge 3D technology-based devices need in consumer electronics industry are some of the forces enhancing the 3D and 4D technology market growth.
COVID-19'S IMPACT ON THE GLOBAL 3D AND 4D TECHNOLOGY MARKET
The outbreak and dissemination of COVID-19 has had a substantial impact on 3D and 4D technology value chain actors. One of the primary elements driving the development of the 3D and 4D technology markets is the rising global demand for automobiles. However, due to lockdowns enforced by various governments to curb the spread of the COVID-19, global automotive sales have decreased dramatically, affecting the development of the 3D and 4D technology markets. Furthermore, these lockdowns have affected the GDP of countries and the per capita income of individuals worldwide. Low disposable income has reduced the buying power of the masses, resulting in a decrease in the economy's y-o-y growth.
However, like the automobile, consumer electronics, and healthcare industries stabilize, the latter half of the year is expected to see inventory levels normalize and increased demand for 3D and 4D input and output products. The COVID-19 outbreak impacted the development of 3D and 4D input and output products, as manufacturing facilities across the world were temporarily closed to stop the spread of the infection, and demand was also reduced.
GLOBAL 3D AND 4D TECHNOLOGY MARKET INFOGRAPHICS
Source: ThinkWise Intelligence Analysis
GLOBAL 3D AND 4D TECHNOLOGY MARKET DYNAMICS
MARKET DRIVER: RISING DEMAND FOR 3D AND 4D TECHNOLOGY IN ENTERTAINMENT INDUSTRY
Realistic 3D and 4D motion pictures and interactive effects are ubiquitous in the film industry. With recent advancements in 3D animation and an increase in computer-based graphics, 3D has become the industry norm for special effects. In recent years, 3D animation in films has surpassed physical and hand-drawn animation in terms of popularity. Visual effects (VFX) are often used in films to create a more realistic environment. Movies are gradually employing 4D technology to provide an immersive, multi-sensory cinematic experience.
According to the recent analysis by Motion Picture Association of America (MPAA), worldwide box office receipts for both 2D and 3D films released in 2018 and 2019 totaled USD 41.8 billion and USD 42.2 billion, respectively. In the same years, global 3D box office collections increased by 16 percent to USD 6.8 billion in 2018, and USD 6.5 billion in 2019, respectively. The COVID-19 pandemic caused a 1% drop in 2020; however, the demand is expected to expand from 2021 onwards due to less stringent lockdown regulations. In addition, in APAC, over 73,314 digital 3D screens were registered in 2019. The growing use of 3D technology in the entertainment industry is reflected in the increasing number of digital 3D displays.
As a result, one of the significant drivers of market growth is the growing demand for 3D and 4D technology in the entertainment sector, as the consumers preference is increasing on a rapid pace.
MARKET RESTRAINT: HIGH MAINTENANCE COSTS OF 3D AND 4D IMAGING DEVICES
Dust, microparticles, impurities, and shock are all susceptible to 3D and 4D imaging devices, such as sensors and cameras. A minor blemish on a picture can have a significant impact on its appearance. As a result, these devices need special attention. The price of 3D and 4D imaging is determined by the size and complexity of the 3D or 4D image to be scanned and the overall size and geometry of the machines to be purchased.
Robust and lightweight packaging protects 3D and 4D image sensors from dust and shock in the consumer electronics industry. Manufacturers are expected to spend money on device packaging, which raises overall costs. High-end 3D and 4D image sensors used in healthcare imaging, on the other hand, have a short operating life. The cost of maintaining or replacing them regularly could deter potential buyers.
MARKET OPPORTUNITY: MILITARY AND DEFENSE SECTOR TO CREATE LUCRATIVE OPPORTUNITIES
3D cameras, sensors, printers, scanners and screens are utilized in the defence industry for inspection and accurate measurement. Traditional measurement methods take longer than 3D scanners to capture highly accurate measurements of new or old sections of tanks, aircraft, and helicopters. Detecting obstacles, recognizing and locating targets concealed in trees, navigating, planning uncrewed ground vehicle (UGV) roads, and mapping terrains are all done with 3D cameras, sensors, and scanners. Head-mounted displays (HMDs) monitor opponents' movements and recognize and pinpoint their precise position.
The rapid deployment of 3D devices in the military and defense sector is anticipated to increase in the coming years due to their features and benefits. In the military and defense market, the US government encourages 3D printing and additive manufacturing. As per an article in The EurAsian Times, the U.S. Marines have been using the 3D printing technology to construct instant bunkers which are capable of housing a HIMARS truck-mounted rocket launcher system. The Defence Innovation Unit (DIU) partnered on this with Icon 3D, an Austin-based construction company specializing in 3D printing technology. The United States (U.S.) Army Engineer Research and Development Center also designed a 32 x 16-foot 3D-printed concrete bridge with eight-foot-tall walls at Camp Pendleton in Southern California.
The growing use of 3D technology-based devices in the military and defense sector is expected to open up lucrative opportunities for 3D and 4D technology market players.
MARKET THREAT: LACK OF STANDARD 3D FILE FORMATS
Information about 3D models is stored in a 3D file format. Various 3D file formats are currently available, including 3DS, DAE, IGS, STL, STP, PLY, OBJ, FBX, COLLADA, WRL, and PRT. 3D printing, architecture, earth sciences education, engineering, movies, video games, healthcare, and all use these file formats. Each industry has its 3D file format, which is designed for its 3D modeling software. Autodesk, Inc., for example, uses the DWG format for its files. People who use different modeling tools would be unable to use the file. This means that a file created by two people using additional 3D modeling software cannot be shared. Converting file formats is not a simple task; it takes time and effort. However, by converting two proprietary formats, an intermediate format was created to solve interoperability. COLLADA and STL, for example, are commonly used neutral formats for sharing models through CAD software.
KEY TRENDS IN THE GLOBAL 3D AND 4D TECHNOLOGY MARKET
GLOBAL 3D AND 4D TECHNOLOGY MARKET TRENDS, BY SOLUTION TYPE
"During the projected period, the 3D and 4D imaging solutions segment is expected to register the highest CAGR from 2021 to 2031."
The 3D and 4D gaming segment dominated the 3D and 4D technology industry in 2019. 3D and 4D games add a thrilling aspect of realism to the video game experience. People prefer gaming over other types of entertainment as a result of this. Furthermore, the growth of the 3D and 4D gaming industry is aided by the growing penetration and ease of access to broadband internet.
GLOBAL 3D AND 4D TECHNOLOGY MARKET TRENDS, BY VERTICAL
"From 2021 to 2031, the worldwide 3D and 4D market for military and defence is expected to grow at the fastest rate."
During the forecast era, the military and defense segment is projected to grow at the fastest rate. During the projected period, the market is expected to rise due to the rising demand for head-mounted displays to monitor the opponent's movements and pinpoint their exact position. In addition, navigation and metrological solutions focused on 3D and 4D technologies direct the forces correctly during their journey.
GLOBAL 3D AND 4D TECHNOLOGY MARKET TRENDS, BY REGION
"In the global market, North America had the lion's share."
North America had the huge chunk of global 3D and 4D technology market in 2019, and is further anticipated to endure over the projected period. This can be attributed to critical players increasing their investments in 3D and 4D technology-based solutions to meet end-user demands. Several prominent players in North America that provide 3D and 4D technology-based solutions are increasing development and expanding their distribution networks. Furthermore, with advanced and streamlined 3D technology, 3D gaming has become very common in the United States.
COMPETITIVE LANDSCAPE IN THE GLOBAL 3D AND 4D TECHNOLOGY MARKET
Some of the major players in the 3D and 4D technology industry include 3D Systems Corporation, Autodesk, Inc., Dassault Systèmes, FARO Technologies, GE Healthcare, Hexagon AB, Samsung Electronics Co., Ltd., Sony Corporation, Stratasys Ltd., and Vicon Motion Systems Ltd.
RECENT ADVANCES IN THE GLOBAL 3D AND 4D TECHNOLOGY MARKET
CHAPTER 1. INTRODUCTION
1.1. KEY OBJECTIVES OF THE STUDY
1.2. MARKET SCOPE & DEFINITION
1.2.1. MARKET SEGMENTATION
1.3. REPORT DESCRIPTION
1.5. STAKEHOLDERS FOR PRIMARY INTERVIEWS
CHAPTER 2. RESEARCH METHODOLOGY
2.1. DATA EXPLORATION
2.1.1. PRIMARY DATA
188.8.131.52. DATA SOURCES
184.108.40.206. KEY DATA COLLECTED
2.1.2. SECONDARY DATA
220.127.116.11. DATA SOURCES
18.104.22.168. KEY DATA COLLECTED
2.2. MARKET SIZE ESTIMATION
2.2.1. TOP-DOWN APPROACH
2.2.2. BOTTOM-UP APPROACH
2.3. DATA BREAKDOWN & TRIANGULATION
2.4. ASSUMPTIONS & FORECAST PARAMETERS
CHAPTER 3. EXECUTIVE SUMMARY
CHAPTER 4. THINKWISE INTELLIGENCE EXCLUSIVE INSIGHTS
4.1. MARKET ATTRACTIVENESS, BY END USE
4.2. MARKET ATTRACTIVENESS, BY SOLUTION TYPE
4.3. MARKET ATTRACTIVENESS, BY VERTICAL
4.4. MARKET ATTRACTIVENESS, BY REGION
CHAPTER 5. MARKET OVERVIEW
5.2. GROWTH IMPACT FORCES
5.3. MARKET ECOSYSTEM & VALUE CHAIN
5.3.1. ECOSYSTEM ANALYSIS
22.214.171.124. IMPACT OF COVID-19 ON THE MARKET ECOSYSTEM
5.3.2. VALUE CHAIN ANALYSIS
126.96.36.199. IMPACT OF COVID-19 ON THE MARKET VALUE CHAIN
5.4. INNOVATION & SUSTAINABILITY MATRICES
5.4.1. PATENT MATRIX
5.4.2. REGULATORY MATRIX
5.5. PORTER’S FIVE FORCES ANALYSIS
5.5.1. BARGAINING POWER OF SUPPLIERS
5.5.2. BARGAINING POWER OF CONSUMERS
5.5.3. THREAT OF SUBSTITUTES
5.5.4. THREAT OF NEW-ENTRANTS
5.5.5. COMPETITIVE RIVALRY INTENSITY
5.6. PESTLE ANALYSIS
5.7. IMPACT OF COVID-19 ON GLOBAL 3D AND 4D TECHNOLOGY MARKET
5.7.1. PRE-COVID MARKET SCENARIO
5.7.2. POST-COVID MARKET SCENARIO
CHAPTER 6. GLOBAL 3D AND 4D TECHNOLOGY MARKET ANALYSIS, BY END USE
6.1.1. 3D AND 4D CINEMA
6.1.2. 3D AND 4D GAMING
6.1.3. 3D LAYOUT AND ANIMATION
6.1.4. 3D NAVIGATION
6.1.5. 3D MACHINE VISION
6.1.6. 3D AND 4D METROLOGY
6.1.7. 3D AND 4D MOTION CAPTURE
6.1.8. 3D AND 4D GESTURE RECOGNITION
CHAPTER 7. GLOBAL 3D AND 4D TECHNOLOGY MARKET, BY SOLUTION TYPE
7.1.1. 3D AND 4D INPUT DEVICES
7.1.2. 3D AND 4D IMAGING SOLUTIONS
7.1.3. 3D OUTPUT DEVICES
CHAPTER 8. GLOBAL 3D AND 4D TECHNOLOGY MARKET, BY VERTICAL
8.1.3. CONSUMER ELECTRONICS
8.1.7. MILITARY AND DEFENSE
CHAPTER 9. GLOBAL 3D AND 4D TECHNOLOGY MARKET, BY REGION
9.1.1. NORTH AMERICA
188.8.131.52. UNITED STATES (U.S.)
9.1.2. SOUTH AMERICA
184.108.40.206. REST OF SOUTH AMERICA
220.127.116.11. UNITED KINGDOM (UK)
18.104.22.168. REST OF EUROPE
22.214.171.124. SOUTH KOREA
126.96.36.199. REST OF ASIA-PACIFIC
9.1.5. MIDDLE EAST
188.8.131.52. SAUDI ARABIA
184.108.40.206. UNITED ARAB EMIRATES (UAE)
220.127.116.11. REST OF MIDDLE EAST
18.104.22.168. SOUTH AFRICA
22.214.171.124. REST OF AFRICA
CHAPTER 10. COMPETITIVE LANDSCAPE
10.1. TOP WINNING STRATEGIES
10.1.1. BY STRATEGY
10.1.2. BY REGION
10.1.3. BY YEAR
10.2. COMPETITIVE HEATMAP
10.3. PRODUCT BENCHMARKING
10.4. STRATEGIC BENCHMARKING
10.4.1. MERGERS & ACQUISITIONS
10.4.2. STRATEGIC PARTNERSHIPS & COLLABORATIONS
CHAPTER 11. PLAYER BENCHMARKING
11.1. 3D SYSTEMS CORPORATION
11.1.1. BUSINESS OVERVIEW
11.1.2. PRODUCT OFFERINGS
11.1.3. FINANCIAL OVERVIEW
11.1.4. STRATEGIC BENCHMARKING
11.1.5. SWOT ANALYSIS
11.2. AUTODESK, INC.
11.2.1. BUSINESS OVERVIEW
11.2.2. PRODUCT OFFERINGS
11.2.3. FINANCIAL OVERVIEW
11.2.4. STRATEGIC BENCHMARKING
11.2.5. SWOT ANALYSIS
11.3. DASSAULT SYSTÈMES
11.3.1. BUSINESS OVERVIEW
11.3.2. PRODUCT OFFERINGS
11.3.3. FINANCIAL OVERVIEW
11.3.4. STRATEGIC BENCHMARKING
11.3.5. SWOT ANALYSIS
11.4. FARO TECHNOLOGIES
11.4.1. BUSINESS OVERVIEW
11.4.2. PRODUCT OFFERINGS
11.4.3. FINANCIAL OVERVIEW
11.4.4. STRATEGIC BENCHMARKING
11.4.5. SWOT ANALYSIS
11.5. GE HEALTHCARE
11.5.1. BUSINESS OVERVIEW
11.5.2. PRODUCT OFFERINGS
11.5.3. FINANCIAL OVERVIEW
11.5.4. STRATEGIC BENCHMARKING
11.5.5. SWOT ANALYSIS
11.6. HEXAGON AB
11.6.1. BUSINESS OVERVIEW
11.6.2. PRODUCT OFFERINGS
11.6.3. FINANCIAL OVERVIEW
11.6.4. STRATEGIC BENCHMARKING
11.6.5. SWOT ANALYSIS
11.7. SAMSUNG ELECTRONICS CO., LTD.
11.7.1. BUSINESS OVERVIEW
11.7.2. PRODUCT OFFERINGS
11.7.3. FINANCIAL OVERVIEW
11.7.4. STRATEGIC BENCHMARKING
11.7.5. SWOT ANALYSIS
11.8. SONY CORPORATION
11.8.1. BUSINESS OVERVIEW
11.8.2. PRODUCT OFFERINGS
11.8.3. FINANCIAL OVERVIEW
11.8.4. STRATEGIC BENCHMARKING
11.8.5. SWOT ANALYSIS
11.9. STRATASYS LTD.
11.9.1. BUSINESS OVERVIEW
11.9.2. PRODUCT OFFERINGS
11.9.3. FINANCIAL OVERVIEW
11.9.4. STRATEGIC BENCHMARKING
11.9.5. SWOT ANALYSIS
11.10. VICON MOTION SYSTEMS LTD.
11.10.1. BUSINESS OVERVIEW
11.10.2. PRODUCT OFFERINGS
11.10.3. FINANCIAL OVERVIEW
11.10.4. STRATEGIC BENCHMARKING
11.10.5. SWOT ANALYSIS
CHAPTER 12. APPENDIX
12.1. PREMIUM INSIGHTS FROM INDUSTRY EXPERTS
12.2. RELATED REPORTS
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